AI Insights · Timothy · January 2022
Top 5 Boat Games on Android in Middle East Q4 2021
Explore the performance trends of the top 5 boat games on Android in the Middle East during Q4 2021, highlighting key metrics like downloads, revenue, and active users.
In Q4 2021, the top 5 boat games on the Android platform in the Middle East showcased varying performance trends. Let's dive into the weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.
Battle Warship: Naval Empire, published by Special Gamez, experienced significant fluctuations in revenue throughout the quarter. Weekly revenue peaked at approximately $20K in early November, with a notable high of around $17.9K in early December. Downloads saw a sharp decline from 1.1K in late September to around 272 by the end of December. Active users started at 828 in late September, decreasing steadily to 315 by the end of the year.
الادميرال, developed by Babil Games LLC, demonstrated modest revenue trends. Weekly revenue remained relatively low, peaking at about $371 in early December. Downloads were minimal, with only a few instances of activity, such as 9 downloads in mid-December.
Sea Port: Cargo Boat Tycoon from Pixel Federation Games showed consistent performance. Weekly revenue was relatively stable, with a peak of approximately $260 in the last week of December. Downloads fluctuated modestly, starting at 861 in late September and ending at 191 in December. Active users showed a gradual decline from 1.3K in late September to 708 by the end of the quarter.
Port City: Ship Tycoon, another title from Pixel Federation Games, had a relatively low revenue trend, peaking at about $250 in late September and around $167 in late December. Downloads saw variability, with a significant increase to 230 in the last week of December. Active users also showed a declining trend, starting at 833 in late September and dipping to 310 by the end of the year.
Battle of Warships: Online, published by MobileGDC, exhibited consistent engagement. Weekly downloads remained robust, with a peak of 1.3K in mid-December. Revenue, however, remained modest, with a peak of about $144 in late September. Active users were strong throughout the quarter, starting at 5.3K in late September and slightly decreasing to 5.4K by the end of December.
These performance insights highlight the varying levels of engagement and revenue potential for boat games on Android in the Middle East. For more detailed insights, visit Sensor Tower.